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Warblade pathfinder
Warblade pathfinder













its never been that much of a issue with my players as I can "out-build" all my players anyway. I once toyed with the idea of pulling "magic" from my games and using the material from Tome of Battle instead. Most of those builds though require allot of set-up that can be mitigated by a strong DM saying "No". If the player seeks to abuse the rules yes. (You can even top a thousand with the right builds at mid upper) Hundreds of damage a round at mid levels, is too powerful imho. It really is not that hard to make a broken character out of that book. if you have players you may be concerned with then stay away far away. If you have players who do not see the potential for abuse there, then by all means use it. I am pretty confident that it is more powerful than a PF fighter. Comparatively, the martial adepts have to set up to use their actions/choose readied maneuvers/etc.

#Warblade pathfinder plus#

With the greater number of feats plus weapon and armor class abilities, the Fighter is a solid, easy to play choice that can attack/defend all day. Compared to the PFRPG Fighter, I'm not sure this will be the case. If Warblades are suppose to replace fighters in your campaign, fine, but if they both exist, let the fighter have his moment in the sun and cut this out of the Warblade.Ĭompared to the old 3.5 Fighter, I'd agree. Not only does this not make much sense, but it intentionally steals the fighters only real exclusive ability, and then makes it better. These guys are suppose to be technique fighters, and while they are front line warriors, there is no need for them to be the damage sponges that barbarians and knights are, because its not really their purpose.Ĭut out Weapon Aptitude as an ability. Warblade: Hit dice move back down to d10. Again, this one was suggested by Rich Baker, who said that this was the "automatic recharge" mechanic for the crusader, and it turned out to make the class more complicated than it needs to be. No "two maneuvers randomly chosen" to start. This one was suggested by Rich Baker himself, stating that the recharge mechanic in retrospect seems like a clunky add on, and it undermines resource management.Ĭrusaders: Your readied maneuvers are no different than anyone else's. You use up all of your readied maneuvers in an encounter, that's it, you wait until next encounter.













Warblade pathfinder